This only lists affixes that have been changed or have been added, but fit into a similar category as a vanilla affix. If it isn't listed, then it is the same as vanilla.

[Affix Names] in brackets indicate the actual name used by the game files; this is just a reference for myself.

[SUFFIXES] pertains to "normal" suffixes
["CHARGED"] pertains to charged suffixes and how they have been mostly removed and replaced with conceptually similar benefits that aren't charges
[CHANCE] pertains to cast when struck/kill/etc

{make it so that all suffixes that are removed at higher levels are replaced with the same affix, but with a gimmick that may be desirable; e.g. if a 50% enhanced damage affix stops spawning, it is replaced with a 50% enhanced damage + 10-20% deadly strike affix of the same group and frequency}

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[SUFFIXES]
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Strength and Might no longer spawn at levels 58 and 71, respectively.
True Strength (ilvl=58,clvl=1,freq=4) now spawns, giving +1-2 strength and +10-20% enhanced damage.
Intense Might (ilvl=71,clvl=8,freq=3) now spawns, giving +3-5 strength and +15-25% enhanced damage.
Added a new magic only suffix of the Urdar (ilvl=71,clvl=63,freq=3) that gives +40-55 strength and 5-15% (amulets, belts and circlets)/30-50% (clubs and hammers) crushing blow.

Precision, Perfection and Nirvana are no longer magic specific.
Dexterity and Skill no longer spawn at levels 59 and 72, respectively.
True Dexterity (ilvl=59,clvl=1,freq=4) now spawns, giving +1-2 dexterity and +1-2% to all action rates.
Intense Skill (ilvl=72,clvl=8,freq=3) now spawns, giving +3-5 dexterity and +1-3% to all action rates.
Added a new magic only suffix of the Raven (ilvl=72,clvl=64,freq=3) that gives +40-55 dexterity and 5-15% (amulets and circlets)/30-50% (missile weapons) deadly strike.

Sorcery, Wizardry and Enlightenment are no longer magic specific.
Energy and Mind no longer spawn at levels 31 and 41, respectively.
Sorcery, Wizardry and Enlightenment now give 0-2%, 0-4% and 0-6% faster cast rate respectively. 
Added a new magic only suffix Omniscience that gives +40-55 energy, 5-10% quaternity skill damage and 5-10% faster cast rate (ilvl=51,clvl=43,freq=1).
True Energy (ilvl=31,clvl=3,freq=4) gives +1-3 energy and +1-3% quaternity skill damage.
Intense Mind (ilvl=41,clvl=9,freq=4) gives +4-6 energy and and +4-6% quaternity skill damage.

Jackal, Fox, Wolf and Tiger no longer spawn at levels 25, 30, 40 and 50, respectively.
Colossus is never magic exclusive.
Squid and Whale now give 3-5% and 7-10% maximum life.
Jackal Stance (ilvl=25,clvl=1,freq=3) gives +1-5 life and +3-8 life after each kill (+10-25 life after each kill on weapons).
Fox Stance (ilvl=31,clvl=5,freq=3) gives +6-10 life and +3-5 life on striking (+12-18 life on striking on weapons).
Wolf Stance (ilvl=41,clvl=11,freq=3) gives +11-20 life and +1-3% deadly strike (+5-15% deadly strike on weapons).
Tiger Stance (ilvl=51,clvl=15,freq=3) gives +21-30 life and +1-3% crushing blow (+5-15% crushing blow on weapons).

Light now gives +150 attack rating and no longer spawns at level 17.
Radiance now gives +300 attack rating.
Sun now gives +300 attack rating and 25% attack rating.
Angelic Light (ilvl=17,clvl=4,freq=1) gives +2 light radius, +150 attack rating and +1 to Angelic Mastery.

Worth, Measure, Excellence, Performance and Transcendence now give 2x the damage.
Worth and Measure no longer spawn at levels 48 and 76, respectively. 
Worth, Measure, Excellence, Performance and Transcendence get +5-10% enhanced minimum damage per tier, cumulatively.
Convincing Worth (ilvl=48,clvl=1,freq=8) gives +2-6 damage and +5-10% enhanced damage (+10-20% on weapons).
Lethal Measure (ilvl=76,clvl=9,freq=7) gives +6-10 damage and +10-20% enhanced damage (+20-40% on weapons).

Craftsmanship, Quality, Maiming, Slaying, Gore, Carnage, Slaughter, Butchery and Evisceration give 2x the damage.
Craftsmanship, Quality, Maiming and Slaying stop spawning on weapons past levels 44, 54, 64 and 74.
Slaying, Gore, Carnage and Slaughter now give +10-20% enhanced maximum damage per tier, cumulatively.
Butchery and Evisceration now give 100-150% and 200-300% enhanced maximum damage, respectively.
Careful Craftsmanship (ilvl=45,clvl=1,freq=8; non-wand/staff/orb weapons only) gives +3-6 maximum damage and +30-60% defense
Unusual Quality (ilvl=55,clvl=3,freq=8; non-wand/staff/orb weapons only) gives +4-10 maximum damage and +(20-40)-(40-100) fire, lightning and cold damage (3 second duration).
Maimer (ilvl=65,clvl=5,freq=7; non-wand/staff/orb weapons only) gives +10-20 maximum damage and slows target by 10-20%.
Slayer (ilvl=75,clvl=8,freq=7; non-wand/staff/orb weapons only) gives +10-14 maximum damage, +10-20% maximum damage and +40-80% damage to demons and undead.

Vileness now gives 25-50% enhanced damage.

Piercing now gives 25-50% enhanced damage.

Bear now gives 25-50% enhanced damage.

Thawing now gives a 10% chance to cast level 1 Thaw when struck.

Centaur now gains 2x as much life per level and gives +0-3 to Life Drain Skills.
Memory now gains 2x as much mana per level, gives +0-3 to Mana Drain Skills and +5-10% Quaternity Skill Damages.
Elephant now gives doubled and quadrupled life and mana, respectively, and also +0-3 to Stamina Drain Skills.

Replenishing and Propogation work twice as fast. Replenishing and Propagation now give 10-30% and 31-60% enhanced damage, respectively. 
Added a new magic only suffix Multiplying (ilvl=62, clvl=58) that replenishes quantity four times faster than Propogation and gives +80-120% enhanced damage.

Ages has been split into two suffixes that still give indestructibility, but also giving +10-15 minimum damage and 100-150% enhanced damage to weapons and the other +100-150 defense and 100-150% enhanced defense to armor.

Self-Repair and Restoration have each been split into two different suffixes for weapons and armor:
For weapons, Self-Repair and Restoration give +5-15% and 16-35% enhanced damage, respectively.
For armor, Self-Repair and Restoration give +10-30% and 50-70% enhanced defense, as well as +10-30 and +50-70 to Replenish Life.

Low Tier Thorns (ilvl 1-12) and High Tier Thorns (ilvl 13-99) are now a single suffix (ilvl=1, clvl=1).
Thorns, Spikes, Razors and Swords now give 5x/15x/50x/50x the reflected physical damage, 20-30/40-60/70-100/130-200% damage reflection and +1-3/4-6/7-9/0 minimum damage.
Swords gives +1-3 to Sword Mastery.
Thorns does not spawn above ilvl 46.
Brambles (ilvl=47,clvl=1,freq=4) gives +55-65 reflected physical damage, 20-30% damage reflection and +10-30% minimum damage.

Greed now gives +1-5% better chance of finding magic items.
Added a magic only suffix Rapacity (ilvl=41,clvl=38,freq=4) that gives 81-120% gold find and +40-80% enhanced damage.

Added a new magic only suffix Flexibility (ilvl=53,clvl=50,freq=3) that gives requirements -(50-100%).
Ease, Simplicity and Flexibility now give +4-6, +9-12 and +15-20 strength and dexterity.

Warding no longer spawns past ilvl 40.
Warding, Sentinel, Guarding and Negation now give 1-3/4-8/9-16/19-27 magic damage reduction.
Sentinel, Guarding and Negation give 3-5%, 6-10% and 15-25% magic resistance.
Negation gives 3-6% magic absorb.
Ward (ilvl=41,clvl=5,freq=4) gives +1-3 magic damage reduction and +2-6% to quaternity resistances.

Health, Protection, Absorption, Life, Life Everlasting and Amicae now give 1-2/3-5/9-13/6-11/23-32/18-22 damage reduction.
Life now gives +5-15 life.
Life Everlasting gives +25-45 life and +50-150 life replenish.
Amicae now gives +5-15% damage reduction.
Health and Protection stop spawning past levels 40 and 50, respectively.
Good Health (ilvl=41,clvl=5,freq=4) gives +1-2 damage reduction and +10-50 life replenish.
Vigilant Protection (ilvl=51,clvl=13,freq=4) gives +3-5 damage reduction and +1-2% damage reduction.

Balance now gives 10-15% faster hit recovery and 1-5% increased attack speed.
Equilibrium now gives 6-8% increased attack speed and 17-23% faster hit recovery.
Stability now gives 24-30% increased hit recovery and 9-12% increased attack speed.

Added a new magic shield only suffix Diverting (ilvl=88,clvl=65,freq=5) that gives +30% increased block rate and 45% faster block rate.

Added a new magic weapon only (sans orbs/staves) suffix Fleetness (ilvl=58,clvl=50,freq=3) that gives 45-65% increased attack speed.
Readiness no longer spawns on weapons above level 57.
Added a new weapon only (sans wands/orbs) suffix Preparedness (ilvl=58,clvl=5,freq=7) that gives 10% increased action rates.

Leech, Locust and Lamprey give 2-5, 4-7 and 6-9 life stolen per hit, respectively, on weapons.
Leech, Locust and Lamprey now also give up to 2x as much life steal% as percent drain efficacy, on weapons.

Bat, Wraith and Vampire now also give up to 2x as much mana steal% as mana per kill, on weapons.
Bat, Wraith and Vampire now also give up to 2x as much mana steal% as percent drain efficacy, on weapons.

Regeneration, Regrowth and Revivification now give 20x more replenish life. Regeneration, Regrowth and Revivification give 3-8%, 6-10% and 25-35% maximum life. Revivification gives 25% chance to cast level 20 Undeath when hit.

Remedy, Amelioration and Defiance give replenish life +50-100/101-150/200-250 replenish life.

Flame (ilvl=14,clvl=13), Fire (ilvl=25,clvl=22), Burning (ilvl=35,lvl=28) and Incineration (ilvl=53,clvl=45) have had their requirements changed (only for weapons).
Flame (on weapons), Fire, Burning and Incineration deal 15x/15x/15x/10x fire damage and gain -1-5%, -5-6%, -6-8% and -8-12% enemy fire resistance.
Flame (on weapons) no longer spawns past ilvl 52.
Flame (non-weapons) deals 15x fire damage.
Fire now has a frequency of 7.
Hellfire (ilvl=53,clvl=13,freq=2) gives +15-75 fire damage and -(1-20)% enemy fire resistance.

Frost, Icicle, Glacier and Winter have ilvl/clvl increased by 10 (only for weapons).
Frost, Icicle, Glacier and Winter now deal 15x cold damage.
Frost, Icicle, Glacier and Winter minimum cold damage is now always the maximum value.
Frost, Icicle, Glacier and Winter maximum cold damage gains an additional amount equal to the minimum cold damage.
Frost (weapon), Icicle, Glacier and Winter gain -1-5%, -5-6%, -6-8% and -8-12% enemy cold resistance.
Frost (weapon) no longer spawns past ilvl 54.
Icicle, Glacier and Winter cold duration is doubled.
Icicle now has a frequency of 7.
Hellfrost (ilvl=55,clvl=13,freq=2) gives +15-45 cold damage (2 second duration) and -(1-20)% enemy cold resistance.

Shock, Lightning, Thunder and Storms have +10 to ilvl/clvl required (for weapons).
Shock (weapons), Lightning, Thunder and Storms deal 23x/23x/23x/12x max lightning damage.
Storms deals 23x minimum lightning damage.
Shock (weapons), Lightning, Thunder and Storms now give -1-5%, -5-6%, -6-8% and -8-12% enemy lightning resistance.
Shock (on weapons) no longer spawns past level 43.
Shock (non-weapons) deals 5x max lightning damage.
Lightning now has a frequency of 7.
Hellshock (ilvl=44,clvl=13,freq=2) gives +1-184 lightning damage and -(1-20)% enemy lightning resistance.

Blight, Venom, Pestilence and Anthrax (on weapons) have increased ilvls/clvls of +10.
Blight, Venom, Pestilence and Anthrax (for weapons) deal 40x poison damage.
Blight, Venom, Pestilence and Anthrax  -1-5%, -5-6%, -6-8% and -8-12% enemy poison resistance.
Blight (for non-weapons) deals 15x poison damage.
Blight (on weapons) stops spawning after level 42.
Pestilence now has a frequency of 7.
Hellblight (ilvl=43,clvl=13,freq=2) deals +281 poison damage over 3 seconds and -(1-20)% enemy poison resistance.

Added in a new group of suffixes that gives added damage and holy shield damage that only spawn on sceptres, hammers, maces and clubs:
Breaking	+1-10 damage, +1-10 to holy shield damage			   (ilvl=13,clvl=11,freq=2,max=49)
Shattering	+11-20 damage, +11-20 to holy shield damage			   (ilvl=22,clvl=20,freq=2)
Crashing	+21-30 damage, +21-30 to holy shield damage			   (ilvl=45,clvl=40,freq=2)
Smashing	+41-75 damage, +41-75 to holy shield damage			   (ilvl=70,clvl=64,freq=2)
Smiting		+80-100 damage, +80-100 to holy shield damage, crushing blow 5-10% (ilvl=85,clvl=80,freq=2; magic only)

Enabled and modified a suffix group giving strength and dexterity bonuses based on level.
Power			0.5 str/lvl, +0-1 to physical skills
(magic only; belt, amulet; ilvl=1,clvl=1,freq=1)
Grace			0.5 dex/lvl, +0-1 to physical skills
(magic only; helm, amulet; ilvl=1,clvl=1,freq=1)
Grace and Power		0.25 str/lvl, 0.25 dex/lvl, +0-1 to physical skills
(magic only; boot, amulet; ilvl=1,clvl=1,freq=1)

Enabled and modified a suffix group giving resistance bonuses based on level.
Yeti		0.875% cold res/lvl
(magic only; torso, glove, amulet; ilvl=1, clvl=1, freq=1)
Phoenix		0.875% fire res/lvl
(magic only; shield, helmet, amulet; ilvl=1, clvl=1, freq=1)
Efreeti		0.875% lightning res/lvl
(magic only; gloves, boots, ring; ilvl=1, clvl=1, freq=1)
Cobra		0.875% poison res/lvl
(magic only; belt, ring, amulet; ilvl=1, clvl=1, freq=1)
Elements	0.5% fire/cold/lightning res/lvl
(magic only; circlet; ilvl=1, clvl=1, freq=1)


The following are all part of the same group:
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All tier 1 chance to cast suffixes stop spawning when the tier 2 starts spawning; all tier 2s stop spawning when tier 3s start spawning.
All tier 2s now have a frequency of 2, and all tier 3s now have a frequency of 3.

Firebolts now casts level 6/16/20 Demonic Firebolt on striking.
Firebolts now gives +0-1/0-2/1-3 to Demonic Mastery.

Icebolts now casts level 3 Control Ice Bolt.
Icebolts now gives +0-3 to Control Mastery.

Frost Shield now casts level 3 Control Frost Nova.
Frost Shield now gives +0-3 to Control Mastery.

Charged Shield now casts level 3/4/5 Crystal Charged Bolt.
Charged Shield now gives +0-1/0-2/1-3 to Crystal Mastery.

Nova Shield now casts level 10/15/20 Weather Nova.
Nova Shield now gives +0-1/0-2/1-3 to Weather Mastery.

Nova now casts level 10/20 Weather Nova.
Nova now gives +0-2/1-3 to Weather Mastery.

Lightning now casts level 20 Weather Lightning.
Lightning now gives +1-3 to Weather Mastery.

Chain Lightning now casts level 5/10/20 Weather Chain Lightning.
Chain Lightning now gives +0-1/0-2/1-3 to Weather Mastery.

Hydra Shield now casts level 20 Animalistic Hydra.
Hydra Shield now gives +1-3 to Animalistic Mastery.

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All Amazon charges now give +1-3 to the respective oskill (except for Impale, Power Strike, Charged Strike, Lightning Strike, Lightning Fury, Inner Sight and Slow Missiles, which only give the skill levels to the Amazon).
Each charge replacement also gains a bonus depending on its specifics:
Inner Sight:			-(25-50) enemy defense per hit
Slow Missiles:			+5-10% slow target (on gloves), +15-25% slow target (on amazon-only equipment)
Jab/Magic Arrow/Guided Arrow:	+5-25% enhanced damage (on gloves), +10-50% enhanced damage (on weapons)
Fend/Impale:			+5-25% enhanced damage (on gloves), +20-65% enhanced damage (on weapons)
Multiple Shot: 			+6-14% pierce (on gloves), +12-28% pierce (on missile weapons)
Fire: 				+3-7% fire skill damage (on gloves), +6-14% fire skill damage (on missile weapons)
Cold: 				-(3-7)% enemy cold resistance (on gloves), +6-14% cold skill damage (on missile weapons)
Lightning: 			+1-5% lightning skill damage (on gloves and javelins), +15-35% (on spears)
Poison: 			+3-7% poison skill damage (on gloves), +6-14% poison skill damage (on javelins)

These additional charge replacements (which follow the above rules) were enabled: 
Slow Missiles (ilvl=33/68, clvl=27/60, freq=1; spawns on amazon equipment/gloves)
Magic Arrows (ilvl=35 clvl=28 freq=1; spawns on gloves)
Fire Arrows (ilvl=13, clvl=12, freq=1; spawns on missile weapons)
Guided Arrows (ilvl=34/69 clvl=26/61 freq=1; spawns on missile weapons/gloves)
Immolation Arrows (ilvl=42/85 clvl=36/77 freq=1; spawns on missile weapons/gloves)
Jabbing (ilvl=24/50 clvl=18/42 freq=1; spawns on spears,javelins/gloves)
Fending (ilvl=41/83 clvl=35/75 freq=1; spawns on spears/gloves)
Impaling Strike (ilvl=24/59, clvl=18/51, freq=1; spawns on amazon spears/gloves)
Poison Jab (Poison Javelin) (ilvl=17/67 clvl=18/59 freq=1; spawns on javelins/gloves)
Plague Jab (Plague Javelin) (ilvl=35/71 clvl=27/63 freq=1; spawns on javelins/gloves)
Lightning Javelin (Lightning Bolt) (ilvl=25/70 clvl=18/62 freq=1; spawns on javelins/gloves)
Lightning Fury (ilvl=49,92 clvl=41,84 freq=1; spawns on amazon javelins/gloves)

Power Strike, Charged Strike and Lightning Strike now only spawn on amazon spears and gloves.
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All Sorceress charges now give +1-3 to a (usually) new oskill (aside from Teleport, which still gives charges) and also give additional bonuses:
Telekinesis		+(1-5)% to quaternity skill damage
Teleport		+(1-5)% to lightning skill damage (on amulets/circlets), +12-24% (on staves/orbs)

Oskill given:
Telekinesis	Telekinesis


Unlike other replaced charges, Enchantment no longer gives Enchant, instead giving just stats (ilvl=48 clvl=48 freq=1):
Enchantment (orbs/staves)		+200-400 fire damage, +100% attack rating, +12-24% fire skill damage
Enchantment (other weapons)		+100-200 fire damage, +50% attack rating, +2-12% fire skill damage


{this section is unfinished}

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NOT YET ADDED
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NEW OSKILLS REPLACING CHARGES (rename each of the skills to something else; eg Fire Bolt becomes Hell Bolt; so far there are # derivative oskills; there are 11 different oskill masteries; the derivative will give a +mastery bonus to the type given by the derivative; the derivative and the skill it is derived from are not necessarily of the same element, and their archetype is not necessarily of the same element either):

fire bolt		leaves a fire patch upon hitting a target; cannot pierce
inferno			demonic; works ala diablo 1, releasing 3 fire explosions in a row
blaze			works ala rabies, making it so the enemy constantly releases fire patches under themselves that damage themself
fire ball
fire wall		works ala diablo 1's flame wave
meteor
hydra			spawns three hydras as normal, but they don't attack, instead using periodic movement to get near enemies and deal constant burn damage
charged bolt		releases the bolts ala bug lightning {but only if we can control the number of bolts via calcs}
static field		doesn't deal % damage, instead works like lightning apocalypse
telekinesis		a combination of vanilla d2's telekinesis and d1's telekinesis; deals lightning damage and always knocks back enemies
nova			works ala diablo 1's lightning wall
lightning		works ala diablo 1's lightning
chain lightning		works ala diablo 1's chain lightning
teleport		is a combination of diablo 1's flash and diablo 2's teleport; damage is dealt 3x in rapid succession to enemies right next to the teleport point
thunder storm		immediately releases a number of thunder storm bolts, each coming down sequentially after short delays; more bolts with more levels
ice bolt		non-piercing bolt that deals poor damage, but explodes on hit; second bolt can pierce, deals good damage, moves fast but does not hit the first target
frost nova		much larger radius and velocity, but deals much less damage (good for chilling everything)
ice blast		freeze is replaced with cold duration; releases area of effect knockback on hit, but damage is still single target
glacial spike		freeze is replaced with cold duration; instead releases little ice shards around the radius that deal additional damage when stepped on
blizzard
frozen orb
holy bolt		
blessed hammers		releases two hammers that spin in opposite directions; one ignores undead/gains undead dmg, the other ignores demons/gains demon dmg
fist of the heavens	
holy fire		casts holy fire radial damage
holy freeze		casts holy freeze radial damage; does not slow
holy shock		casts holy shock radial damage
sanctuary		casts sanctuary radial damage against undead; only has a chance to knockback the undead
thorns			a clone of thorns, but instead of being a 65-aura, it is a selfish 18-aura which allows it to shoot missiles
might
teeth
poison dagger		poison weapon; like poison dagger, except it works with all weapon types; does not give any passive mastery bonuses
corpse explosion
poison explosion
poison nova
bone spear
bone spirit
bone wall
bone prison
raise skeleton
raise skeleton mage
clay golem
blood golem
iron golem
fire golem
amplify damage		
dim vision		
weaken			
iron maiden		
terror			
confuse			
life tap		
attract			
decrepify		
lower resist		
raven			
poison creeper		lets you create a poison vine patch at the target location
spirit wolf		lets you teleport next to an enemy
dire wolf		corpse eating rage that dire wolves use
summon grizzly		bear frenzy that the grizzly uses
firestorm		works ala the hellfire torch; aoe much better than firestorm, but the dps is much, much, much worse (probably like 1/10th)
molten boulder		boulder moves way faster and has no knockback and no fire trail; also has fairly long NHD
arctic blast		shoots out pure, dense wind; deals physical (blockable) damage (launches hurricane swooshes and debris using the randomization of cltmissilea-c)
fissure			deals pure physical damage
twister			deals pure cold damage, and has cold duration instead of stun duration
volcano			deals no damage to those that walk over it; quickly shoots out a ton of magma, then quickly dissapears
tornado			deals pure cold damage
armageddon		6 second cooldown, lasts for 6 seconds; releases a massive storm of meteors all around the player
hurricane		mutually exclusive with hurricane; deals pure physical damage instead of cold, and stuns instead of having cold duration
howl			like howl, but instead of causing fear it deals fire damage
find potion
taunt			applies the same debuff as taunt, but also poisons the target
find item
battle cry		like battle cry, but also deals cold damage
grim ward
war cry			like war cry, but instead of stunning it knocks back enemies
fire blast		releases a little lightning explosion upon hitting the ground
shock web		looses a bunch of little spikes that burst into patches of fire when walked upon, dealing constant fire damage for a short duration
blade sentinel
charged bolt sentry	shoots out NHDless, straight-moving fire bolts in a cone
wake of fire		shoots out a lightning wave
blade fury
lightning sentry	shoots out a long beam of fire
wake of inferno		shoots out diablo's lightning hose, but colored white and bright like normal lightning and with the missiles of a graphically smaller size (probably like 50% size)
death sentry		shoots out a long beam of fire and casts corpse surge, a lightning-themed corpse explosion
blade shield
psychic hammer		causes a little explosion on the target, stunning the primary target and dealing damage to the target and nearby targets
cloak of shadows
shadow warrior		summons a greyed out, ethereal shadow warrior (has its own limit shared with the shadow master derivative) that attacks and moves slowly; no equipment
mind blast		has a larger area of effect and no knockback/stun/conversion
shadow master		summons a greyed out, ethereal shadow master (has its own limit shared with the shadow warrior derivative) that attacks and moves slowly; no equipment
fists of fire
claws of thunder
blades of ice
phoenix strike
tiger strike		tiger strike's AOE 3rd charge, but as a skill
cobra strike		cobra strike's AOE 3rd charge, but as a skill
decoy			basically identical to decoy, but the decoy it make looks obviously fake; threat is zero; can be cast alongside decoy
valkyrie		like valkyrie, but instead of using a spear she uses a bow and is relatively very weak
frozen armor's ctc	freezes enemy
shiver armor's ctc	deals the player's cold damage + shiver armor's cold damage
chilling armor's ctc	icebolt that deals a fraction of the player's cold damage + chilling armor's cold damage
venom's ctc		summons a little, slow, unkillable spider that deals the player's poison damage but dissapears after a few hits
energy shield's aura	(1) sets the player's max hp to be equal to the player's max mana (2) uses the blood mana state (3) constantly sets current mana to zero (4) if mana is detected, it 			is immediately added as life


frozen armor		statified; gives defense and frozen armor's ctc
shiver armor		statified; gives defense% and shiver armor's ctc
chilling armor		statified; gives defense% and chilling armor's ctc
enchant			statified; +fire damage/AR%/fire skill damage
inner sight		statified; -defense on hit
slow missiles		statified; slow target
revive 			statified; chance to reanimate as a random enemy type
venom			statified; gives poison damage, poison skill damage and venom's ctc
oak sage		statified; gives maxhp%
heart of wolverine	statified; gives dmg%, ar% and IAS%
spirit of barbs		statified; gives flat thorns + thorns reflection
shout			statified; gives defense%
battle orders		statified; gives hp/mana/stam%
battle command		statified; gives +1 to all skills
burst of speed		statified; gives a tiny amount of velocity/attackrate
fade			statified; gives a tiny amount of quat-res and curse-res
carrion vine		statified; gives RIP and life on kill
solar creeper		statified; gives RIP and mana on kill
bone armor		statified; gives ctc bone armor when struck
cyclone armor		statified; gives ctc cyclone armor when struck
energy shield		statified; gives energy shield's aura when equipped

{also make it so you can get a gimmick charm that can be cubed with an item with an oskill, consuming either the entire item or just the oskill, and places the oskill onto the gimmick charm, allowing the player to have one special oskill almost for free}

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Ice Bolts now gives 25% chance to cast level 20 ice bolt on striking.
Also gives -(3-8)% enemy cold resistance.

Ice Blasts now gives 20% chance to cast level 20 ice blast on striking.
Also gives -(3-8)% enemy cold resistance.

Frost Novas now gives 20% chance to cast level 20 frost nova on striking.
Also gives -(3-8)% enemy cold resistance.

Glacial Spikes now gives 10% chance to cast level 20 glacial spike on striking.
Also gives -(3-8)% enemy cold resistance.

Blizzards now gives 5% chance to cast level 20 blizzard on striking.
Also gives -(3-8)% enemy cold resistance.

Frozen Orbs now gives 5% chance to cast level 20 frozen orb on striking.
Also gives -(3-8)% enemy cold resistance.

Charged Bolts now gives 5% chance to cast level 20 charged bolts on striking.
Also gives 3-8% lightning skill damage

Telekinesis now gives 5% chance to cast level 20 telekinesis on striking.
Also gives 3-4% quaternity skill damage

Novas now gives 10% chance to cast level 20 nova on striking.
Also gives 3-8% lightning skill damage

Lightning now gives 10% chance to cast level 20 lightning on striking.
Also gives 3-8% lightning skill damage

Chain Lightning now gives 10% chance to cast level 20 chain lightning on striking.
Also gives 3-8% lightning skill damage

Teleporation now also gives 3-8% lightning skill damage.

Fire Bolts now gives 10% chance to cast level 20 fire bolt on striking.
Also gives 3-8% fire skill damage

Fire Balls now gives 10% chance to cast level 20 fire ball on striking.
Also gives 3-8% fire skill damage


Meteors now gives 5% chance to cast level 20 meteor on striking.
Also gives 3-8% fire skill damage

Teeth now gives 15% chance to cast level 20 teeth on striking.
Also gives 8-16% pierce

Poison Dagger now gives 5% chance to cast level 20 Poison Dagger Bolt on striking, which is exactly like poison dagger but as a missile.
Also gives 3-8% poison skill damage

Bone Spears now gives 15% chance to cast level 20 bone spear on striking.
Also gives 8-16% pierce

Poison Novas now gives 5% chance to cast level 20 poison nova on striking.
Also gives 3-8% poison skill damage

Bone Spirits now gives 15% chance to cast level 20 bone spirit on striking.
Also gives 8-16% pierce

Dim Vision gives 100 level 5 charges.

Weaken gives 100 level 5 charges.

Terror gives 100 level 5 charges.

Confusion gives 100 level 5 charges.

Life Tap gives 100 level 5 charges.

Attraction gives 100 level 5 charges.

Lower Resistance gives 100 Level 5 charges.

Sacrifice now gives +1-3 to Sacrifice.
Also gives 30% enhanced damage and 14% attack rating.

Holy Bolts now gives 25% chance to cast level 20 Holy Bolt on striking.
Also gives 2-5% magic skill damage

Zeal now gives +1-3 to Zeal.
Also gives 10% enhanced damage and 20% attack rating.

Vengeance now gives +1-3 to Vengeance.
Also gives 3% fire, cold and lightning skill damage.

Blessed Hammers now gives 5% chance to cast level 20 blessed hammers on striking.
Also gives 2-5% magic skill damage.

Bashing now gives +1-3 to Bash.
Also gives 10% enhanced damage and 10% attack rating.

Stunning now gives +1-3 to Stun.
Also gives 10% enhanced damage and 10% attack rating.

Concentration now gives +1 to Concentrate.
Also gives 20% defense and 20% attack rating.

Grim Ward now gives 100 level 5 Grim Ward charges.
Also gives 2-5% physical skill damage and 3-8% curse effectiveness.

Firestorms now gives 5% chance to cast level 20 firestorm on striking.
Also gives 3-8% fire skill damage

Fissure now gives 5% chance to cast level 20 fissure on striking.
Also gives 3-8% fire skill damage

Twister now gives 5% chance to cast level 20 twister on striking.
Also gives 2-5% physical skill damage


Volcano now gives 5% chance to cast level 20 volcano on striking.
Also gives 2-5% fire skill damage and 2-5% physical skill damage

Tornado now gives 5% chance to cast level 20 tornado on striking
Also gives 2-5% physical skill damage

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{since staves/orbs get new oskill variants instead of charges, I should also make it so quivers give new oskill variants}








